Let client decide if it has the gun left, center or right (WARNING: cheating potential) Weapon gets moved to the center, shots still come from the barrel of your weapon Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) Only drop up to 2 runes, the rest should respawn Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse) Number of seconds you have to wait before you can respawn again When 2, 3, or 4, the race is played as a team game (the team members can add up their laps) Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) If set to 0 the mega health powerup will not spawn on the map If set to 0 the strength powerup will not spawn on the map If set to 0 the shield (invincibility) powerup will not spawn on the map If set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed If set to 0 all items (health, armor, ammo, weapons…) are removed from the map Onslaught: take control points towards the enemy generator and then destroy it If set to 1 shooting weapons won't make you crosshair to move upwards (recoil) After some time, a countdown will start, after which everyone will switch to another weapon, and so onĪlways carry the laser as an additional weapon in NixNex No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. Time after which nick flood protection resets (set to 0 to disable nick flood checking) Number of changes to allow before warning and movement blocking Number of changes to allow before totally disorienting the player Time to make a full cycle on the power meterġ: show every player and the ball on the radar 0: only show teammates and the ball on the radarġ-256 for different colors (Quake palette, 254 is white) Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) Vertical velocity boost when the ball is touchedĠ: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try Time the ball stands on its spawn before being releasedįorward velocity boost when the ball is touched Time before the same player can catch the ball he launched Minimal multiplier to the launching speed when using the power meterġ to allow players to steal from teammates, 0 to disallow Maximal multiplier to the launching speed when using the power meter The original version used 1024 (fire) but it gives bad performance Time before a ball reset when a team holds the ball for too longĭefault: dim light. Time before a player who caught the ball loses it (anti-ballcamp) Just don’t expect to stay for long.Speed at which the ball stops when it hits the ground (multiplied by sv_gravity) If you are looking to take a trip back to the glory days of Quake mods, Nexuiz is what you are looking for. It's hard to forget that even after the numerous PC updates, you're playing a nearly seven year-old game, and after a few hours, it feels that way. The gameplay is solid, and can keep you and some friends entertained for a few hours, but ultimately, there's not much left to it after you've seen all of the Mutators. Nexuiz is good for a visit back to the days of the arena shooter and at 800 MS Points, it’s a fun diversion from today's XP-grinding shooters. Explosions are hardly audible and the gunfire from the alien weapons has no significance whatsoever. The generic electronic beats certainly best a silent menu, but do nothing to enhance the experience while you're trying not to become hamburger. It's not "retro" in a good way.Īlong with the environments, the rest of the presentation is easily forgettable. They either fall under bland outdoor environments set in overgrown ruins or generic, Halo-esque alien structures. However, the environments are about as fresh as Unreal Tournament 2003. They make for a great way to traverse the stage and can either make you a wide open target or set you up for some fantastical aerial kills. Each is outfitted with various spring and launch platforms that will bounce you to higher levels or shoot you across the map. They are always small enough that you will always be able to find the action but never too small where it would create complete chaos. The map layouts work well for four-on-four arena matches.
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